When comparing how chess might handle event aggregation to how MvvmCross handles it, we need to consider the context and purpose of event aggregation in both scenarios.
Event Aggregation in Chess
In the context of chess, event aggregation could refer to managing and processing the sequence of moves or events that occur during a game. This could involve tracking each move, capturing, check, or checkmate. In a Domain-Driven Design (DDD) approach, chess moves could be modeled as domain events, similar to how they are handled in other event-sourced systems. Each event would represent a specific action or state change in the game, such as a piece moving or being captured. These events would be stored in a journal or log, allowing the current state of the game to be reconstructed by replaying these events.
For example, a chess game might use events like "PieceMoved," "PieceCaptured," or "CheckmateOccurred." These events would be persisted and could be used to analyze the game or to ensure consistency across different game states. However, chess itself does not inherently "handle" event aggregation in the way software frameworks do; instead, it provides a domain where event aggregation can be applied.
Event Aggregation in MvvmCross
MvvmCross uses an event aggregation pattern through its Messenger plugin. This plugin provides a centralized mechanism for components to communicate with each other without being tightly coupled. It allows multiple publishers to send messages (events) to multiple subscribers through a mediator, which is the Messenger itself.
The MvvmCross Messenger supports features like publishing events, subscribing to events, and managing subscriptions. It uses weak references to prevent memory leaks, ensuring that components can be garbage collected even if they are subscribed to events. This approach is particularly useful in MVVM (Model-View-ViewModel) architectures, where view models need to communicate with each other without direct references.
Key aspects of MvvmCross's event aggregation include:
- Publishing Methods: Components can publish events using methods like `Publish`.
- Subscription Methods: Components can subscribe to events using methods like `Subscribe`, `SubscribeOnMainThread`, or `SubscribeOnThreadPoolThread`.
- Subscription Management: The Messenger provides methods to check if there are subscriptions for specific events or tags, allowing for better management of event handling.
Comparison
While chess can be modeled using event aggregation principles similar to those in software systems, MvvmCross provides a specific implementation of event aggregation designed for MVVM architectures. The main difference lies in the context and purpose:
- Chess: Event aggregation is more about tracking and managing game states through domain events, which is a conceptual application of event sourcing principles.
- MvvmCross: Event aggregation is a technical implementation for facilitating communication between loosely coupled components in an application, using a centralized messenger.
In summary, chess does not "handle" event aggregation in the same way MvvmCross does; instead, chess provides a domain where event aggregation concepts can be applied. MvvmCross, on the other hand, offers a concrete implementation of event aggregation for software development.
Citations:[1] https://ep2024.europython.eu/session/event-sourcing-from-the-ground-up
[2] https://www.mvvmcross.com/documentation/plugins/messenger
[3] https://debezium.io/blog/2020/02/10/event-sourcing-vs-cdc/
[4] https://github.com/MateuszNaKodach/DDD.EventSourcing.PortsAndAdapters.TypeScript.NestJS.Chess
[5] https://www.linkedin.com/advice/0/how-do-you-handle-multiple-event-sources
[6] https://securosis.com/blog/understanding-and-selecting-siem-lm-aggregation-normalization-and-enrichmen/
[7] https://www.youtube.com/watch?v=MfSrSQZA1UQ
[8] https://prismlibrary.github.io/docs/event-aggregator.html
[9] https://learn.microsoft.com/en-us/analysis-services/multidimensional-models-olap-logical-cube-objects/aggregations-and-aggregation-designs?view=asallproducts-allversions
[10] https://www.chess.com/forum/view/tournaments/why-delay-next-round-for-mathematically-irrelevant-games
[11] https://blog.magnusmontin.net/2014/02/28/using-the-event-aggregator-pattern-to-communicate-between-view-models/