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Can the MacBook Pro M4's ray tracing handle complex scenes as well as the RTX 4070


To compare the ray tracing capabilities of the MacBook Pro M4 with those of the Nvidia GeForce RTX 4070, we need to consider several factors, including hardware specifications, performance benchmarks, and the types of scenes each can handle.

MacBook Pro M4 Ray Tracing

The MacBook Pro M4, equipped with Apple's M4 Pro chip, features a 16-core GPU that supports hardware-accelerated ray tracing. This is a significant upgrade from previous models, which did not have dedicated hardware for ray tracing[4][9]. The inclusion of hardware-accelerated ray tracing in the M4 series indicates Apple's commitment to improving graphics capabilities, particularly for gaming and professional applications.

However, the performance of the M4 GPU in complex ray tracing scenes is not yet extensively benchmarked against high-end GPUs like the RTX 4070. The M4's GPU is designed to be efficient and powerful within Apple's ecosystem, but it may not match the raw power of dedicated gaming GPUs from Nvidia.

Nvidia GeForce RTX 4070 Ray Tracing

The Nvidia GeForce RTX 4070 is a mid-range GPU that offers robust ray tracing capabilities. It is designed to handle demanding games with ray tracing enabled at high resolutions like 1440p. The RTX 4070 delivers excellent performance in games such as *Cyberpunk 2077*, *Control*, and *Fortnite* with ray tracing on, often achieving frame rates that are playable even at high settings[2][5][8].

Nvidia's RTX series GPUs, including the 4070, benefit from technologies like DLSS (Deep Learning Super Sampling), which significantly boosts performance when ray tracing is enabled. DLSS allows for higher frame rates by rendering at lower resolutions and then upsampling, making ray tracing more accessible in complex scenes[8].

Comparison

While the MacBook Pro M4's GPU supports hardware-accelerated ray tracing, its ability to handle complex scenes as effectively as the RTX 4070 is uncertain. The RTX 4070 is specifically designed for gaming and has the advantage of Nvidia's proprietary technologies like DLSS, which enhance ray tracing performance. The M4's GPU, on the other hand, is part of a system-on-chip (SoC) design that balances performance with power efficiency.

In complex scenes with extensive ray tracing requirements, the RTX 4070 is likely to perform better due to its specialized hardware and software optimizations. However, the M4's ray tracing capabilities are a significant step forward for Apple devices and will likely provide excellent performance within the Mac ecosystem, particularly for applications optimized for Apple's Metal API.

Ultimately, the choice between these two options depends on specific needs: if you prioritize gaming performance with advanced ray tracing features, the RTX 4070 might be preferable. For those deeply invested in the Apple ecosystem and requiring robust graphics capabilities for professional applications, the MacBook Pro M4 is a compelling choice.

Citations:
[1] https://www.techradar.com/computing/macs/a-new-dawn-for-mac-gaming-apples-m4-mac-mini-uses-hardware-accelerated-ray-tracing
[2] https://www.youtube.com/watch?v=-dfWb9XkBr8
[3] https://www.willusher.io/graphics/2020/12/20/rt-dive-m1/
[4] https://www.apple.com/macbook-pro/specs/
[5] https://www.youtube.com/watch?v=Jrnkw5RGecI
[6] https://forums.unrealengine.com/t/can-you-use-ray-tracing-on-the-new-apple-m4-with-ue-to-render-cinematics/2248070
[7] https://support.apple.com/en-us/121553
[8] https://www.reviewed.com/gaming/content/nvidia-rtx-4070-super-review
[9] https://www.bhphotovideo.com/c/product/1859630-REG/apple_z14_mbp_20_14_macbook_pro_m4.html