Using Windows on a gaming handheld presents several potential drawbacks that can impact the overall gaming experience and device usability. Here are some of the key issues:
1. Operating System Bloat and Optimization: Windows is designed primarily for desktop and laptop environments, which means it includes many features and processes that are not optimized for handheld devices. This results in a bloated operating system that can consume more resources than necessary, leading to reduced performance and shorter battery life compared to more streamlined operating systems like SteamOS[3][4].
2. Controller Input Limitations: Windows is not inherently designed for a controller-only experience, often requiring keyboard and mouse input for certain tasks. This can lead to a less intuitive and more cumbersome user experience on handheld devices, where a controller is typically the primary input method[6][11].
3. Quality of Life Features: Windows handhelds often lack the quality of life features that are common in console-like devices such as the Steam Deck. For example, Windows may not handle low battery notifications as elegantly, requiring user interaction that can interrupt gameplay[2][6].
4. Software Compatibility and Complexity: While Windows offers broad compatibility with various game launchers and software, it also introduces complexity. Users may encounter issues with overlays, conflicting software, and management options that are difficult to navigate on a small touchscreen[11]. Additionally, troubleshooting and resolving driver issues can be challenging on these devices[9].
5. Limited Customization by Manufacturers: When manufacturers license Windows for their handheld devices, they are restricted in how much they can customize the operating system. This means they cannot fundamentally change how Windows behaves, limiting their ability to address some of the aforementioned issues[2].
6. Accessory and Hardware Limitations: Windows handhelds often suffer from limited battery life and may not have the same level of accessory support as dedicated gaming consoles. This can make them less appealing for extended gaming sessions on the go[4].
7. Cost and Performance: Windows handhelds are often more expensive than alternatives like the Steam Deck, yet they may not offer the same level of performance optimization due to the operating system's inefficiencies[4][11].
In summary, while Windows offers flexibility and compatibility, its use on gaming handhelds is hindered by its design for larger form factors, leading to performance and usability issues that detract from the gaming experience.
Citations:
[1] https://www.ign.com/articles/phil-spencer-acknowledges-windows-shortcomings-on-handheld-pcs-promises-to-improve
[2] https://www.wired.com/story/only-microsoft-can-save-windows-gaming-handhelds/
[3] https://www.howtogeek.com/why-windows-handhelds-could-age-like-fine-wine/
[4] https://www.tomsguide.com/gaming/handheld-gaming/i-want-to-love-pc-gaming-handhelds-but-there-are-brutal-truths-no-one-wants-to-admit
[5] https://www.reddit.com/r/ROGAlly/comments/1h62bft/windows_on_handhelds_isnt_that_bad/
[6] https://www.resetera.com/threads/microsofts-portable-way-forward-xbox-handheld-vs-improving-windows-on-handhelds.938673/
[7] https://www.reddit.com/r/SteamDeck/comments/16pek4x/frustrated_to_the_point_of_looking_towards/
[8] https://www.xda-developers.com/pc-gaming-handheld-as-laptop-replacement/
[9] https://www.youtube.com/watch?v=gV6Qypa5eUU
[10] https://www.pcgamer.com/hardware/handheld-gaming-pcs/i-never-thought-a-handheld-pc-bloated-with-windows-could-replace-my-steam-deck-but-after-gaming-on-an-old-onexplayer-2-pro-i-can-see-now-i-judged-it-too-harshly/
[11] https://www.digitaltrends.com/computing/windows-isnt-future-of-handheld-gaming-pcs/