Buffered and unbuffered channels are two types of channels in Go that differ in their capacity to store data. Here are the key differences:
Unbuffered Channels
1. No Buffer: Unbuffered channels do not have a buffer to store data. This means that when a goroutine sends data to an unbuffered channel, the data is not stored in a buffer but is immediately passed to the goroutine that is trying to receive data from the channel.
2. Synchronous: Unbuffered channels are synchronous, meaning that a goroutine sending data to an unbuffered channel will block until another goroutine is prepared to accept it. Similarly, a goroutine that accepts data from an unbuffered channel will block until new data becomes available.
3. Blocking: Unbuffered channels block both the sender and receiver until the other side is ready to send or receive data.
Buffered Channels
1. Buffer: Buffered channels have a buffer to store data. This means that when a goroutine sends data to a buffered channel, the data is stored in the buffer until the buffer is full or until a goroutine is ready to receive the data.
2. Asynchronous: Buffered channels are asynchronous, meaning that a goroutine sending data to a buffered channel will not block if there is no receiver ready. The data will be stored in the buffer until a receiver is ready.
3. Non-Blocking: Buffered channels do not block the sender until the buffer is full. They block the receiver only when the buffer is empty.
Example Usage
Here is an example of using both buffered and unbuffered channels:
go
package main
import (
"fmt"
"sync"
)
func main() {
// Unbuffered Channel
unbufferedChan := make(chan int)
go func() {
unbufferedChan <- 1
}()
fmt.Println(<-unbufferedChan)
// Buffered Channel
bufferedChan := make(chan int, 2)
go func() {
bufferedChan <- 1
bufferedChan <- 2
}()
fmt.Println(<-bufferedChan)
fmt.Println(<-bufferedChan)
}
In this example, the unbuffered channel blocks both the sender and receiver until the receiver is ready. The buffered channel, on the other hand, does not block the sender until the buffer is full and blocks the receiver only when the buffer is empty.
Choosing Between Unbuffered and Buffered Channels
1. Unbuffered Channels: Use unbuffered channels when you know that the sender and receiver will always be ready at the same time. This ensures that data is not lost if the receiver is not ready.
2. Buffered Channels: Use buffered channels when you need to handle situations where the sender and receiver may not always be ready at the same time. This ensures that data is not lost if the receiver is not ready.
In summary, unbuffered channels are synchronous and block both the sender and receiver until the other side is ready, while buffered channels are asynchronous and do not block the sender until the buffer is full.
Citations:[1] https://www.scaler.com/topics/golang/buffered-and-unbuffered-channel-in-golang/
[2] https://clavinjune.dev/en/blogs/buffered-vs-unbuffered-channel-in-golang/
[3] https://www.linkedin.com/pulse/buffered-unbuffered-channels-golang-lucas-schenkel-schieferdecker
[4] https://www.youtube.com/watch?v=HLGrvgbo-Yk
[5] https://www.geeksforgeeks.org/buffered-channel-in-golang/