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What are the common pitfalls when using proxies and LODs in 3D modeling


Here are the common pitfalls when using proxies and LODs in 3D modeling:

1. Overuse of Proxies: Using too many proxies can lead to a decrease in rendering performance and increased memory usage.

2. Incorrect Proxy Settings: Incorrectly setting up proxies can lead to poor rendering performance, memory issues, and other problems.

3. Insufficient LODs: Not having enough LODs can lead to poor rendering performance and memory issues.

4. Incorrect LOD Thresholds: Incorrectly setting up LOD thresholds can lead to poor rendering performance and memory issues.

5. Overuse of LODs: Using too many LODs can lead to a decrease in rendering performance and increased memory usage.

6. Incorrect Proxy Resolution: Using proxies with too low a resolution can lead to poor rendering performance and memory issues.

7. Incorrect Proxy Size: Using proxies that are too large can lead to poor rendering performance and memory issues.

8. Incorrect Proxy Placement: Incorrectly placing proxies can lead to poor rendering performance and memory issues.

9. Incorrect Proxy Orientation: Incorrectly orienting proxies can lead to poor rendering performance and memory issues.

10. Incorrect Proxy Scaling: Incorrectly scaling proxies can lead to poor rendering performance and memory issues.

11. Incorrect Proxy Rotation: Incorrectly rotating proxies can lead to poor rendering performance and memory issues.

12. Incorrect Proxy Translation: Incorrectly translating proxies can lead to poor rendering performance and memory issues.

13. Incorrect Proxy Animation: Incorrectly animating proxies can lead to poor rendering performance and memory issues.

14. Incorrect Proxy Collision: Incorrectly setting up proxy collision can lead to poor rendering performance and memory issues.

15. Incorrect Proxy Physics: Incorrectly setting up proxy physics can lead to poor rendering performance and memory issues.

16. Incorrect Proxy Lighting: Incorrectly setting up proxy lighting can lead to poor rendering performance and memory issues.

17. Incorrect Proxy Shading: Incorrectly setting up proxy shading can lead to poor rendering performance and memory issues.

18. Incorrect Proxy Texturing: Incorrectly setting up proxy texturing can lead to poor rendering performance and memory issues.

19. Incorrect Proxy Normal Mapping: Incorrectly setting up proxy normal mapping can lead to poor rendering performance and memory issues.

20. Incorrect Proxy Specular Mapping: Incorrectly setting up proxy specular mapping can lead to poor rendering performance and memory issues.

By avoiding these common pitfalls, you can ensure that your proxies and LODs are used effectively and efficiently in your 3D modeling workflow.

Citations:
[1] https://www.linkedin.com/advice/0/how-do-you-use-proxies-lods-reduce-render
[2] https://www.lotpixel.com/blog/common-mistakes-to-avoid-in-3d-modeling-and-how-to-fix-them
[3] https://www.wacom.com/en-us/events/sitecore/content/www/home/discover/3d-game/common-3d-modeling-mistakes
[4] https://80.lv/articles/guide-proxy-lod-tool-in-unreal-4-20/
[5] https://help.maxon.net/c4d/en-us/Subsystems/Default/Content/html/Intro%2Bto%2BProxies.html?TocPath=Mesh+Topics%7CRedshift+Proxies%7C_____1