Here are some sample code examples in Go for handling network protocols:
1. TCP Server and Client:
go
// TCP Server
package main
import (
"fmt"
"net"
)
func main() {
// Listen on TCP port
ln, err := net.Listen("tcp", "80")
if err != nil {
fmt.Println("Failed to listen:", err)
return
}
defer ln.Close()
fmt.Println("Listening on 80")
for {
// Wait for connection
conn, err := ln.Accept()
if err != nil {
fmt.Println("Failed to accept connection:", err)
continue
}
// Handle the connection in a new goroutine.
go handleConnection(conn)
}
}
func handleConnection(conn net.Conn) {
defer conn.Close()
buf := make([]byte, 1024)
n, err := conn.Read(buf)
if err != nil {
fmt.Println("Failed to read from connection:", err)
return
}
fmt.Println("Received:", string(buf[:n]))
_, err = conn.Write([]byte("Hello, client!"))
if err != nil {
fmt.Println("Failed to write to connection:", err)
return
}
}
// TCP Client
package main
import (
"fmt"
"net"
)
func main() {
// Connect to the server
conn, err := net.Dial("tcp", "localhost80")
if err != nil {
fmt.Println("Failed to connect:", err)
return
}
defer conn.Close()
// Send data to the server
_, err = conn.Write([]byte("Hello, server!"))
if err != nil {
fmt.Println("Failed to write to connection:", err)
return
}
// Read the response from the server
buf := make([]byte, 1024)
n, err := conn.Read(buf)
if err != nil {
fmt.Println("Failed to read from connection:", err)
return
}
fmt.Println("Received:", string(buf[:n]))
}
2. UDP Server and Client:
go
// UDP Server
package main
import (
"fmt"
"net"
)
func main() {
// Listen on UDP port
addr, err := net.ResolveUDPAddr("udp", "80")
if err != nil {
fmt.Println("Failed to resolve UDP address:", err)
return
}
conn, err := net.ListenUDP("udp", addr)
if err != nil {
fmt.Println("Failed to listen on UDP port:", err)
return
}
defer conn.Close()
fmt.Println("Listening on 80")
buf := make([]byte, 1024)
for {
// Read data from the connection
n, addr, err := conn.ReadFromUDP(buf)
if err != nil {
fmt.Println("Failed to read from UDP connection:", err)
continue
}
fmt.Println("Received from", addr, ":", string(buf[:n]))
// Write a response back to the client
_, err = conn.WriteToUDP([]byte("Hello, client!"), addr)
if err != nil {
fmt.Println("Failed to write to UDP connection:", err)
continue
}
}
}
// UDP Client
package main
import (
"fmt"
"net"
)
func main() {
// Connect to the UDP server
addr, err := net.ResolveUDPAddr("udp", "localhost80")
if err != nil {
fmt.Println("Failed to resolve UDP address:", err)
return
}
conn, err := net.DialUDP("udp", nil, addr)
if err != nil {
fmt.Println("Failed to connect to UDP server:", err)
return
}
defer conn.Close()
// Send data to the server
_, err = conn.Write([]byte("Hello, server!"))
if err != nil {
fmt.Println("Failed to write to UDP connection:", err)
return
}
// Read the response from the server
buf := make([]byte, 1024)
n, err := conn.Read(buf)
if err != nil {
fmt.Println("Failed to read from UDP connection:", err)
return
}
fmt.Println("Received:", string(buf[:n]))
}
These examples demonstrate how to create a simple TCP and UDP server and client in Go. The TCP example shows how to handle incoming connections in a new goroutine, while the UDP example shows how to read and write data to a UDP connection.
You can use these examples as a starting point to build more complex network protocols in Go, such as HTTP, WebSocket, or custom protocols.
Citations:[1] https://github.com/vladimirvivien/go-networking
[2] https://itnext.io/advanced-network-programming-in-golang-8e39eb167316?gi=2aa3e86d4cd4
[3] https://stackoverflow.com/questions/25156204/parsing-network-protocols-using-meta-programming-in-go
[4] https://reintech.io/blog/writing-a-custom-go-network-protocol
[5] https://github.com/allanpk716/go-protocol-detector