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    Go programming TCP server TCP client UDP server UDP client network protocols in Go Go net package


Sample code in Go lang to handle network protocols


Here are some sample code examples in Go for handling network protocols:

1. TCP Server and Client:

go
// TCP Server
package main

import (
    "fmt"
    "net"
)

func main() {
    // Listen on TCP port
    ln, err := net.Listen("tcp", "80")
    if err != nil {
        fmt.Println("Failed to listen:", err)
        return
    }
    defer ln.Close()

    fmt.Println("Listening on 80")

    for {
        // Wait for connection
        conn, err := ln.Accept()
        if err != nil {
            fmt.Println("Failed to accept connection:", err)
            continue
        }

        // Handle the connection in a new goroutine.
        go handleConnection(conn)
    }
}

func handleConnection(conn net.Conn) {
    defer conn.Close()

    buf := make([]byte, 1024)
    n, err := conn.Read(buf)
    if err != nil {
        fmt.Println("Failed to read from connection:", err)
        return
    }

    fmt.Println("Received:", string(buf[:n]))
    _, err = conn.Write([]byte("Hello, client!"))
    if err != nil {
        fmt.Println("Failed to write to connection:", err)
        return
    }
}

// TCP Client
package main

import (
    "fmt"
    "net"
)

func main() {
    // Connect to the server
    conn, err := net.Dial("tcp", "localhost80")
    if err != nil {
        fmt.Println("Failed to connect:", err)
        return
    }
    defer conn.Close()

    // Send data to the server
    _, err = conn.Write([]byte("Hello, server!"))
    if err != nil {
        fmt.Println("Failed to write to connection:", err)
        return
    }

    // Read the response from the server
    buf := make([]byte, 1024)
    n, err := conn.Read(buf)
    if err != nil {
        fmt.Println("Failed to read from connection:", err)
        return
    }

    fmt.Println("Received:", string(buf[:n]))
}

2. UDP Server and Client:

go
// UDP Server
package main

import (
    "fmt"
    "net"
)

func main() {
    // Listen on UDP port
    addr, err := net.ResolveUDPAddr("udp", "80")
    if err != nil {
        fmt.Println("Failed to resolve UDP address:", err)
        return
    }

    conn, err := net.ListenUDP("udp", addr)
    if err != nil {
        fmt.Println("Failed to listen on UDP port:", err)
        return
    }
    defer conn.Close()

    fmt.Println("Listening on 80")

    buf := make([]byte, 1024)
    for {
        // Read data from the connection
        n, addr, err := conn.ReadFromUDP(buf)
        if err != nil {
            fmt.Println("Failed to read from UDP connection:", err)
            continue
        }

        fmt.Println("Received from", addr, ":", string(buf[:n]))

        // Write a response back to the client
        _, err = conn.WriteToUDP([]byte("Hello, client!"), addr)
        if err != nil {
            fmt.Println("Failed to write to UDP connection:", err)
            continue
        }
    }
}

// UDP Client
package main

import (
    "fmt"
    "net"
)

func main() {
    // Connect to the UDP server
    addr, err := net.ResolveUDPAddr("udp", "localhost80")
    if err != nil {
        fmt.Println("Failed to resolve UDP address:", err)
        return
    }

    conn, err := net.DialUDP("udp", nil, addr)
    if err != nil {
        fmt.Println("Failed to connect to UDP server:", err)
        return
    }
    defer conn.Close()

    // Send data to the server
    _, err = conn.Write([]byte("Hello, server!"))
    if err != nil {
        fmt.Println("Failed to write to UDP connection:", err)
        return
    }

    // Read the response from the server
    buf := make([]byte, 1024)
    n, err := conn.Read(buf)
    if err != nil {
        fmt.Println("Failed to read from UDP connection:", err)
        return
    }

    fmt.Println("Received:", string(buf[:n]))
}

These examples demonstrate how to create a simple TCP and UDP server and client in Go. The TCP example shows how to handle incoming connections in a new goroutine, while the UDP example shows how to read and write data to a UDP connection.

You can use these examples as a starting point to build more complex network protocols in Go, such as HTTP, WebSocket, or custom protocols.

Citations:
[1] https://github.com/vladimirvivien/go-networking
[2] https://itnext.io/advanced-network-programming-in-golang-8e39eb167316?gi=2aa3e86d4cd4
[3] https://stackoverflow.com/questions/25156204/parsing-network-protocols-using-meta-programming-in-go
[4] https://reintech.io/blog/writing-a-custom-go-network-protocol
[5] https://github.com/allanpk716/go-protocol-detector