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Does the weight of Bigscreen Beyond 2 affect its balance during use


The Bigscreen Beyond 2 is designed to be exceptionally lightweight, weighing only 107 grams without straps or face pads, which is a significant reduction from its predecessor's 127 grams[1][3]. This weight reduction is intended to enhance comfort and usability, particularly for extended VR sessions. The balance of the headset during use is influenced by its lightweight design, which aims to minimize strain on the user's face and head.

While the reduced weight contributes to better comfort and potentially improves balance by reducing the overall load on the user's head, it does not inherently affect the balance in a negative way. Instead, the lightweight nature of the Beyond 2 makes it more suitable for sharing among users and easier to handle, as there are fewer adjustments needed to fit different head sizes or shapes[2][3].

The adjustable IPD mechanism, which allows for independent lens placement, further enhances the headset's usability and balance by ensuring that each lens is precisely positioned for optimal viewing clarity. This feature, combined with the lightweight design, suggests that the balance of the Bigscreen Beyond 2 is well-maintained and contributes to a more immersive VR experience[2][3].

However, the balance might be influenced by external factors such as the positioning of the straps or how the headset is fitted to the user's face. The universal-fit Lightseal interface included with Beyond 2 is designed to improve shareability and comfort, which could also impact how well-balanced the headset feels during use[1]. Overall, the weight reduction and design improvements in the Bigscreen Beyond 2 are aimed at enhancing user comfort and balance, making it suitable for extended VR sessions.

Citations:
[1] https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/
[2] https://www.uploadvr.com/bigscreen-beyond-2-hands-on-impressions/
[3] https://www.uploadvr.com/bigscreen-beyond-2-and-beyond-2e-announced/
[4] https://www.reddit.com/r/virtualreality/comments/15ny191/bigscreen_beyond_really_worth_it/
[5] https://mkai.org/ai-global-news/bigscreen-beyond-hands-on-proving-a-point-about-vr-headset-weight/
[6] https://www.reddit.com/r/virtualreality/comments/1jfuee4/bigscreen_beyond_2_vs_shiftall_meganex_superlight/
[7] https://news.ycombinator.com/item?id=34775061
[8] https://www.uploadvr.com/bigscreen-beyond-hands-on/
[9] https://www.csusm.edu/psychology/currentstudents/research-methods-in-human-development.pdf
[10] https://www.reddit.com/r/virtualreality/comments/18tmoyc/my_review_of_the_bigscreen_beyond/