SteamVR tracking is a versatile technology primarily used for VR applications, including gaming, but its capabilities extend beyond gaming. Here's how it can be utilized for other applications, particularly with headsets like the Bigscreen Beyond:
Overview of SteamVR Tracking
SteamVR tracking is a system developed by Valve that uses base stations to track the position and orientation of VR headsets and controllers in 3D space. This technology is renowned for its high accuracy and wide tracking range, making it suitable for various VR experiences, including room-scale environments where users can move freely[1][5].
Applications Beyond VR Gaming
While SteamVR tracking is commonly associated with VR gaming, it can be applied to other fields:
- Simulations: Beyond gaming, SteamVR tracking can enhance simulation experiences, such as flight or racing simulations, by providing precise tracking of the user's movements. This is particularly useful for professional training scenarios where realism is crucial.
- Education and Training: In educational settings, SteamVR tracking can be used to create immersive learning experiences. For example, in medical training, it can help simulate surgeries or other complex procedures with high accuracy.
- Art and Design: Artists and designers can use SteamVR tracking to create 3D models or sculptures in virtual space. The precise tracking allows for detailed manipulation of virtual objects, which can then be exported for 3D printing or other applications.
- Social and Interactive Experiences: Platforms like VRChat utilize SteamVR tracking for full-body tracking, allowing users to interact more naturally in virtual environments. This can be extended to other social platforms or events where immersive interaction is desired.
Using SteamVR Tracking with Bigscreen Beyond
The Bigscreen Beyond headset, being a native SteamVR headset, inherently supports SteamVR tracking. However, if you're using OpenXR instead of SteamVR, you can still leverage SteamVR tracking by setting SteamVR as your OpenXR runtime. This compatibility layer allows you to use SteamVR base stations for tracking even when running OpenXR applications[2].
For applications beyond gaming, such as simulations or educational experiences, the Bigscreen Beyond can benefit from SteamVR tracking's precision and reliability. This makes it suitable for environments where accurate movement tracking is essential for an immersive experience.
Future Developments
As technology advances, there is a trend towards inside-out tracking systems that do not require external base stations. However, for applications requiring high accuracy and wide tracking ranges, SteamVR tracking remains a preferred choice. Future developments may see more integration of SteamVR tracking with other platforms and technologies, further expanding its use beyond VR gaming[3].
Citations:
[1] https://varjo.com/use-center/get-started/varjo-headsets/setting-up-tracking/steamvr-tracking/
[2] https://www.reddit.com/r/VRGaming/comments/15un89k/bigscreen_beyond_vr_question/
[3] https://skarredghost.com/2025/01/03/steamvr-tracking-future/
[4] https://en.wikipedia.org/wiki/List_of_virtual_reality_headsets
[5] https://partner.steamgames.com/vrlicensing
[6] https://www.vorpx.com/forums/search/Inside/page/18/?SidlN=I2p1DK
[7] https://www.reddit.com/r/SteamVR/comments/11vru85/nonvr_games_in_vr/
[8] https://www.bigscreenvr.com/mybeyond