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Are there any visual indicators or feedback during the eye tracking calibration process on Bigscreen Beyond 2 and Meta Quest 3


Visual Indicators and Feedback During Eye Tracking Calibration

Bigscreen Beyond 2

The Bigscreen Beyond 2 does not natively include eye tracking at launch, but it will be available in the Beyond 2e model. For the Beyond 2e, specific details about visual indicators during calibration are not provided in the available information. However, it is likely that the calibration process will involve some form of visual feedback to ensure accurate alignment and tracking. This might include on-screen prompts or visual cues to guide the user through the calibration process, similar to other VR headsets.

Meta Quest 3

For the Meta Quest Pro (and by extension, similar models like the Meta Quest 3), the eye tracking calibration process involves visual feedback to help users align their eyes correctly. When you enable eye tracking, you have the option to calibrate it. During calibration, the headset will likely display visual cues or prompts on the screen to guide you through the process. These cues help ensure that your eyes are properly aligned with the tracking system, enhancing the accuracy of eye tracking. The exact nature of these visual indicators is not detailed in the available information, but they typically involve a series of dots or targets that you need to look at to complete the calibration.

In general, visual indicators during calibration are crucial for ensuring that the eye tracking system accurately captures eye movements and provides a seamless VR experience. These indicators help users understand where to focus their gaze during the calibration process, ensuring optimal performance of the eye tracking feature.

EyeTrackVR for Bigscreen Beyond

For users of the original Bigscreen Beyond who are using the EyeTrackVR mod, the calibration process involves running EyeTrackVR's software. This software requires some calibration and tweaking algorithms to work effectively with applications like VRChat. While specific visual indicators are not detailed, the process likely involves on-screen prompts or feedback to help users calibrate the system accurately. The EyeTrackVR mod is an open-source solution, so the community may develop or share additional visual feedback tools as the mod evolves.

Citations:
[1] https://store.bigscreenvr.com/blogs/beyond/eye-tracking-for-bigscreen-beyond-with-eyetrackvr
[2] https://www.meta.com/legal/quest/eye-tracking-privacy-notice/
[3] https://www.uploadvr.com/bigscreen-beyond-2-hands-on-impressions/
[4] https://www.uploadvr.com/bigscreen-beyond-2-and-beyond-2e-announced/
[5] https://communityforums.atmeta.com/t5/Quest-Development/Launching-Eye-tracking-Calibration-remotely/td-p/1065478
[6] https://www.reddit.com/r/virtualreality/comments/1jfro9m/optimum_review_of_the_bigscreen_beyond_2_lenses/
[7] https://www.youtube.com/watch?v=NE10VdZERpQ
[8] https://www.youtube.com/watch?v=R3kr8FM2-HY
[9] https://www.kiwidesign.com/blogs/news-1/does-the-meta-quest-3s-have-eye-tracking