The Meta Quest 3 and Bigscreen Beyond 2 controllers have distinct differences in their button layouts and functionalities, reflecting their respective design philosophies and use cases.
Meta Quest 3 Controllers
The Meta Quest 3 controllers are designed to provide a comprehensive VR experience with a variety of buttons and controls. Key features include:
- Oculus Button (Now Meta Logo): Located centrally, this button accesses the Oculus menu, allowing users to navigate through settings, games, and applications. It has been rebranded with the Meta logo on the Quest 3[1][4].
- Joysticks: One on each controller, these are used for movement and navigation within virtual environments[1].
- Trigger Buttons: Situated on the back, these are used for actions like shooting or grabbing objects[1].
- Grip Buttons: Allow users to hold objects in virtual space by pressing and holding them[1].
- Menu Buttons: Provide additional control options and can be context-specific depending on the game or application[1].
- Face Buttons (A, B, X, Y): Located on the right side, these are used for in-game interactions and menu navigation[1].
Bigscreen Beyond 2 Controllers
Bigscreen Beyond 2, being part of a PCVR setup, typically uses standard VR controllers that are compatible with a wide range of VR headsets. While specific details about Bigscreen Beyond 2 controllers are not widely documented, general PCVR controllers often include:
- Joysticks: Similar to the Quest 3, these are used for movement and navigation.
- Trigger Buttons: Used for actions like interacting with objects.
- Grip Buttons: Allow users to grab objects.
- System Buttons: Typically used to access menus or settings specific to the VR environment.
- Compatibility: Bigscreen Beyond 2 likely supports controllers from various manufacturers, offering flexibility in terms of hardware choice.
Key Differences
1. Brand-Specific Buttons: The Meta Quest 3 has a Meta logo button, which is specific to Meta's ecosystem, while Bigscreen Beyond 2 controllers might not have such a branded button.
2. Ergonomics and Design: The Quest 3 controllers are designed for standalone VR use, emphasizing ergonomics and haptic feedback, whereas Bigscreen Beyond 2 controllers are part of a PCVR setup, potentially offering more flexibility in controller choice.
3. Customization: Bigscreen VR is known for its customization options, which might extend to how controllers are used within its virtual environments, whereas the Quest 3 controllers are more standardized for Meta's ecosystem.
Citations:
[1] https://cybvrtech.com/blogs/news/meta-quest-3-controllers
[2] https://www.youtube.com/watch?v=83dCj55Y9iM
[3] https://www.ortmoragency.com/blog/meta-quest-3-bigscreen-vr
[4] https://communityforums.atmeta.com/t5/Get-Help/Which-button-is-this/td-p/1149427
[5] https://www.youtube.com/watch?v=2Dmxv04EdTs
[6] https://www.reddit.com/r/virtualreality/comments/174nfes/bigscreen_beyond_vs_quest_3_for_pcvr/
[7] https://www.youtube.com/watch?v=nyFplLbsqwU
[8] https://www.bigscreenvr.com/mybeyond
[9] https://wiki.vrchat.com/wiki/Controls