When comparing the field of view (FOV) between the Bigscreen Beyond 2 and the Meta Quest 3, both headsets offer significant improvements in immersion due to their advanced optics. Here's a detailed breakdown:
- Bigscreen Beyond 2: This headset boasts a diagonal field of view of approximately 116 degrees. While the exact horizontal and vertical measurements are not consistently reported, it is suggested that the horizontal FOV is around 108 degrees and the vertical FOV is about 96 degrees, similar to the Meta Quest 3's specifications. However, Bigscreen claims a broader diagonal FOV, which implies a more expansive viewing experience. The Beyond 2 features pancake optics with "total edge-to-edge clarity" and a large sweet spot, significantly reducing glare compared to its predecessor[1][2].
- Meta Quest 3: The Meta Quest 3 offers a horizontal field of view of 110 degrees and a vertical field of view of 96 degrees. This setup provides a wider field of view compared to previous Quest models, enhancing immersion by allowing users to see more of the virtual environment at once. The Quest 3 also uses pancake optics, which contribute to its compact design and improved visual clarity[3].
In summary, while both headsets offer similar horizontal and vertical fields of view, the Bigscreen Beyond 2 claims a slightly broader diagonal field of view, which could enhance the overall sense of immersion. However, the actual user experience may vary based on individual preferences and the specific applications used.
Citations:
[1] https://www.uploadvr.com/bigscreen-beyond-2-and-beyond-2e-announced/
[2] https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/
[3] https://allvirtualreality.com/tutorials/what-meta-quest-3-vr-headset-specifications.html
[4] https://www.uploadvr.com/quest-3-review/
[5] https://www.reddit.com/r/virtualreality/comments/1jfuee4/bigscreen_beyond_2_vs_shiftall_meganex_superlight/
What are the main differences in the field of view between Meta Quest 3 and Bigscreen Beyond 2
The main differences in the field of view between the Meta Quest 3 and the Bigscreen Beyond 2 can be summarized as follows:
1. Diagonal Field of View: The Bigscreen Beyond 2 is reported to have a diagonal field of view of approximately 116 degrees, which is slightly broader than what is typically associated with the Meta Quest 3. The Quest 3's diagonal FOV is not explicitly stated, but based on its horizontal and vertical measurements, it might be slightly narrower.
2. Horizontal and Vertical FOV: The Meta Quest 3 has a horizontal field of view of about 110 degrees and a vertical field of view of 96 degrees. While specific horizontal and vertical measurements for the Bigscreen Beyond 2 are not consistently reported, it is suggested to be similar to the Quest 3's specifications, with some reports indicating a horizontal FOV around 108 degrees and a vertical FOV of about 96 degrees.
3. Optics and Clarity: Both headsets use pancake optics, which improve visual clarity and reduce the size of the headset. However, Bigscreen emphasizes "total edge-to-edge clarity" and a large sweet spot, which might enhance the overall viewing experience by minimizing glare and distortion at the edges.
4. Immersion and Perception: The slightly broader diagonal FOV of the Bigscreen Beyond 2 could potentially offer a more immersive experience by allowing users to perceive a wider virtual environment. However, the actual difference in user experience may be subtle and can depend on individual preferences and the specific content being viewed.
Overall, while both headsets provide advanced fields of view, the Bigscreen Beyond 2 might offer a slightly more expansive viewing experience due to its broader diagonal FOV.