The eye tracking feature in Bigscreen Beyond 2e does not directly address motion sickness. However, it can indirectly contribute to a more comfortable VR experience by enhancing the overall immersion and interaction within virtual environments. Here's how it works and its potential impact on VR comfort:
Eye Tracking Technology in Bigscreen Beyond 2e
Bigscreen Beyond 2e incorporates a small eye-tracking suite, which is described as "the world's smallest eyetracking suite" with sensors the size of a grain of sand[1]. This technology is designed to be efficient, running on the GPU rather than taxing the CPU, which helps maintain a smooth VR experience[1]. Initially, the primary use for eye tracking will be for driving avatar's eyes in platforms like VRChat[1].
Potential Impact on Motion Sickness
While eye tracking itself does not directly mitigate motion sickness, a well-designed VR system can help reduce discomfort by ensuring a more consistent and immersive experience. Here are some indirect ways eye tracking might contribute:
- Improved Immersion: By allowing more natural interactions, such as controlling avatars' gaze, eye tracking can enhance the sense of presence in VR. This increased immersion might help users focus less on potential discomforts like motion sickness.
- Future Foveated Rendering: Although not available at launch, Bigscreen plans to integrate foveated rendering later in the year. This technology focuses rendering resources on the area where the user is looking, potentially reducing computational load and improving performance, which could indirectly help reduce motion sickness by maintaining higher frame rates and reducing latency[1].
Strategies to Reduce Motion Sickness
For users experiencing motion sickness, several strategies can be employed alongside using advanced VR headsets like the Bigscreen Beyond 2e:
- Gradual Acclimatization: Start with short sessions and gradually increase duration to allow the brain to adapt[4].
- Stable Environment: Use VR in a well-lit, stable environment to reduce the risk of physical harm[4].
- Seated Position: Begin in a seated position to reduce the likelihood of losing balance[4].
- Cool Room Temperature: Ensure the room is cool to prevent overheating, which can exacerbate symptoms[4].
In summary, while the eye tracking feature in Bigscreen Beyond 2e does not directly address motion sickness, it contributes to a more immersive and potentially more comfortable VR experience. Users should still employ strategies to mitigate motion sickness when using VR headsets.
Citations:
[1] https://www.uploadvr.com/bigscreen-beyond-2-and-beyond-2e-announced/
[2] https://www.uploadvr.com/bigscreen-beyond-2-hands-on-impressions/
[3] https://www.roadtovr.com/pc-vr-bigscreen-beyond-2-fov-boost-release-date-price/
[4] https://tactilevr.com/pages/avoidmotionsickness
[5] https://hugo.blog/2024/03/11/vision-pro/
[6] https://www.gtplanet.net/7-easy-ways-to-avoid-motion-sickness-in-vr/
[7] https://www.reddit.com/r/virtualreality/comments/18ygi7u/eye_tracking_for_the_bigscreen_beyond/
[8] https://www.youtube.com/watch?v=Ez_WotYLD18
[9] https://www.uploadvr.com/7-ways-overcome-vr-motion-sickness/
[10] https://lavalle.pl/vr/vrbook.pdf
[11] https://store.bigscreenvr.com/blogs/beyond/eye-tracking-for-bigscreen-beyond-with-eyetrackvr